![]() At this point there has to be a insane number of guides most are fine just ignore everything sinitar (on youtube) says and only use him and find out about mods at most lol. For games before Fallout 4, the only thing that mattered was a flag inside the. I forget what older bethesda games use but now there is esm/esp/esl. Oh and make sure you use correct file extension. Honestly I dont think there is any good reason to use loose file except maybe for load order limits. ![]() Luckily for you using MO2 or vortex nothing overwrites in terms of actual files so messing up is almost impossible. I always recall that being complicated to setup as when i did it MO2 and vortex werent a thing and required specific and multiple patches. Is nmm going to work correctly if i do this. ![]() I moved the fallout 4.esm to the steam downloading/665666 folder and now it starts how come i have to copy that file over. Just be careful setting up FO3 if your doing that super complex setup. popalazarou Posted 29 November 2015 - 09:47 pm Regular Members 55 posts hi, when i try to start nmm it says im missing fallout4.esm. Been a while as I have been building a skyrim mod list off and on for a year or two. esp/.esm, then I need to have it enabled? If I recall you can just make a esp/esm and put them in using most mod managers. How do I know if I need to enable Load Loose Files (this is a question for FO3, not FO4, but is on the same topic as this thread)? Is it: if I downloaded a mod that didn't come with a. Originally posted by Felix:Sorry to necro an old thread, but so can someone please clarify:
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